Did Nvidia Just Solve VR’s Biggest Problem?

VR has been threatening to take off for years, but those big and cumbersome headsets that make your head sweat is a big reason why few people are willing to jump in. Nvidia could have just solved VR’s biggest engagement problem with a prototype that resembles a pair of sunglasses. That is cool.

We’ve been discussing the rise of VR for a while now and you can check out the details with our feature in the artist guide to VR and our guide to the best VR apps available right now. And, of course, VR will be crucial to the success of the metaverse. But there’s always been that problem with the headset design, so let’s take a look at Nvidia’s idea‚Ķ

A VR headset works by magnifying images seen by the user, and does so by placing a good distance between the eyepiece and the screen. That gap is why traditional VR headsets, like the PSVR and Oculus, look so bulky. There are ‘pancake’ lenses that are thinner, but these can only flash 2D images, which negates the purpose of immersion.

Nvidia VR goggles are in early prototype stage Credit: Jonghyun Kim et al / Nvidia

Nvidia, together with researchers from Stanford University, came up with the smart idea to combine the two technologies. They have created prototype VR goggles with ultra-thin lenses that can be used for virtual reality. These planned VR glasses are only 2.5 millimeters thick.

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