Digital artist Damo puts 3D where it should be, and human faces where it shouldn’t

Damo says dreams are a great source of inspiration for them. In particular, that moment when strange things appear “in the twinkling of an eye”, only to be quickly accepted by the dreamer under the strange logic of REM. It’s not so easy to get used to the strange happenings that take place in Damo’s work at the same speed – for the best reasons. The Seoul-based artist is tearing up the rulebook on storytelling, texture, the 3D art scene, character design, gravity—in short, the rules of normality that might make your work a little more commercial, a little less weird, and a lot less fun.

Damo makes all of her work, both illustration and animation, with 3D programs (a must for fans of Yonk). But still, like a faithful Tim Burton and Coraline fan, the artist has managed to introduce a naive stop-motion aesthetic into the medium – with sometimes harrowing results. For example, you can often see the echo of well-thumbed clay textures in their characters’ faces and scenic landscapes, but they usually look more crushed than organic, appearing like melting facial features or curdling buildings.

As for the characters, let’s take a tour of some of Damo’s friendly subjects. A typical Damo animation probably takes you to a suspiciously idyllic, blue-sky-covered, grassy hill where you can meet people like: a human with sinewy, skin-covered spider legs and a green middle section; a smiling cat that has been squashed; a chair/person; a weeping sunflower; and a distressed pet stone.

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