Global e-learning market outlook to 2027

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Dublin, July 20, 2022 (GLOBE NEWSWIRE) — The report “E-Learning Market – Global Outlook & Forecast 2022-2027” has been added to’s offer.

E-learning is a method of teaching students using electronic media such as videos, audio, e-books, etc. e-learning refers to training, teaching and testing services performed or shared over the Internet. Comprehensive training requirements for students and professionals, fueled by trends such as globalization, talent migration, and consistent advancements in business skills and individual talent nurturing, have expanded the scope of e-learning.


  • The turnover of the North American e-learning market exceeded USD 94 billion in 2021. Similarly, APAC, which was in second place, generated sales of more than USD 69.47 billion in 2021. The lowest sales were achieved by the Middle East and Africa

  • However, the greatest growth is expected from the densely populated APAC region. It is expected to show a growth rate of about 17.70% over the forecast period. The high growth rate can be attributed to many middle-income groups in developing countries such as India, a preferred supplier market.

  • The Middle East is also proving to be an important market as the countries in the Middle East tend to have gender inequalities, creating space for e-learning platforms in the region, especially for women, as they tend to show a strong interest in developments and upgrades.

  • An increase in the penetration of internet and smartphones is the fundamental driver of the growth of the e-learning market. This has revolutionized the content delivery mode and has further evolved the method by continuously improving bandwidths and lowering data prices.

The following factors will drive global e-learning market growth during the forecast period:

  • Ask about internet enabled services

  • Growing need for strong workforce

  • Digital transformation in learning and training

  • Continuous investment in digital learning

  • Introducing 5G technology

  • Improvement in connectivity infrastructure and smartphone penetration

Impact of COVID-19

The education of more than 1.2 billion children worldwide was negatively impacted by the pandemic, which is why there was a sudden shift in the way education was delivered after that.

Even before COVID-19, education technology experienced rapid expansion and adoption, with global edtech investments surpassing $18 billion in 2019 and the online education market exceeding $350 billion by 2025. After witnessing the abrupt shift of the classroom in many parts of the world, there are high chances that the popularity of online learning will continue after the pandemic. Such a shift is expected to impact the global education sector.

Opportunity and Challenge Analysis

Increasing use of VR and AR applications

In recent years, virtual reality (VR) and augmented reality (AR) have advanced significantly towards popular consumer technologies. A reduction in costs is one of the key factors in the adoption of VR and AR for education. Technology will become more accessible to consumers and businesses as the cost of software and hardware decreases. Developers are leveraging existing technologies such as smartphones to provide widespread and more affordable options for using VR and AR.

VR and AR are increasingly being used to provide training. Virtual reality technology enables deep understanding by reducing risk and immersing students in a new environment. Augmented reality provides just-in-time education by bringing training to students at their fingertips. AR and VR applications are increasingly being applied in the distance learning space as they provide solutions to practical needs. Virtual reality is used to perform complex procedures and perform risky tasks. VR and AR solutions enable learners to connect with the content. They cater to one’s needs and help students develop a highly immersive learning experience.

Inadequate Internet Bandwidth in Developing Countries

E-learning is trying to simplify as much as possible; there are some essential requirements that are indispensable such as a decent internet connection and at least a smartphone to use as a medium to access online content, which is not so easy for the people belonging to specific sections of society, especially those belonging to developing countries such as India and underdeveloped countries such as Africa. In Sri Lanka, the government has started providing communal lectures on math, science and other subjects via TV for those who do not have access to smartphones or the internet.

Competitive landscape

Academic and business end users have different expectations and learning needs, and each has different fringe tools for services rendered. Moreover, both academic and business end users have different buyers and end users. While academic course materials must contain highly configurable platforms that allow educators to dynamically change content, corporate course materials often consist of course materials and content structures that are regularly distributed online to a wider audience. Different forms of education require different marketing and operational resources.

So medium-sized providers should focus on just a few. Over the past seven years, the Latin American e-learning market has seen significant mergers and acquisitions. Several companies targeting one or two segments, such as K12 or secondary education, have expanded their offerings and portfolios by acquiring smaller start-ups in distance learning, on-campus post-secondary education, and corporate or corporate skills training. government employees.

Key questions answered
1. How big will the global e-learning market be in 2027?
2. What is the growth rate of the global e-learning market?
3. Which region will have the largest share of the e-learning market by 2027?
4. Who Are the Key Players in the Global E-Learning Market?
5. What are the factors driving the growth of the e-learning market worldwide?

Main topics covered:

1 Research methodology

2 research objectives

3 Research process

4 Scope and Coverage
4.1 Market definition
4.2 Base year
4.3 Scope of the study
4.4 Market segments

5 Report assumptions and warnings
5.1 Main warnings
5.2 Currency Conversion
5.3 Market distraction

6 Market at a glance

7 Premium Insights
7.1 Highlights
7.2 Segment analysis
7.3 Covid-19 impact
7.4 Analysis of opportunities and challenges
7.5 Geographical analysis
7.6 Competition scenario
7.7 Frequently Asked Questions (FAQs)

8 Introduction
8.1 Overview
8.2 Role of technology in education
8.3 Digital transformation in learning
8.4 SWOT analysis
8.5 Impact of Covid-19

9 market opportunities and trends
9.1 Increasing use of mobile applications
9.2 Growth of blended learning
9.3 Increasing use of Vr & Ar applications
9.4 Increase in gamification adoption
9.5 Adoption of hybrid model

10 Factors Enabling Market Growth
10.1 Increasing Demand for Internet Accessible Devices
10.2 Growing need for a strong workforce
10.3 Digital transformation in learning and training
10.4 Continuous investment in digital learning
10.5 Prominent Role of 5G Technology
10.6 Progress in Connectivity Infrastructure and Smartphone Penetration

11 Market Restrictions
11.1 Growing demand for continuous product innovation
11.2 Variability in hardware and software
11.3 Restricted access to closed markets and platforms
11.4 Inadequate internet bandwidth in developing countries
11.5 Lack of viable revenue and revenue models

12 Market landscape
12.1 Market overview
12.2 Market size and forecast
12.3 Five Forces Analysis

13 Delivery method
13.1 Market snapshot and growth engine
13.2 Market overview
13.3 Packaged Content
13.4 Lms
13.5 Others

14 Learning mode
14.1 Market snapshot and growth engine
14.2 Market overview
14.3 At your own pace
14.4 Under the guidance of an instructor

15 Function:
15.1 Market snapshot and growth engine
15.2 Market overview
15.3 Training
15.4 Testing

16 End user
16.1 Market snapshot and growth engine
16.2 Market overview
16.4 Higher education
16.5 Business
16.6 Government
16.7 Professional

17 Geography
17.1 Market snapshot and growth engine
17.2 Geographical overview

18 North America
18.1 Market overview
18.2 Market size and forecast
18.3 Delivery method
18.4 Learning mode
18.5 Function
18.6 End Users
18.7 Main countries
18.8 US
18.9 Canada

19 Apac
19.1 Market overview
19.2 Market size and forecast
19.3 Delivery method
19.4 Learning mode
19.5 Function type
19.6 End user
19.7 Main countries
19.8 Chinese
19.9 South Korea
19.10 Japan
19.11 Australia
19.12 India
19.13 Singapore
19.14 Indonesia

20 Europe
20.1 Market overview
20.2 Market size and forecast
20.3 Delivery Mode
20.4 Learning mode
20.5 Function type
20.6 End users
20.7 Key countries
20.8 UK
20.9 Germany
20.10 France
20.11 Nordic
20.12 Spain
20.13 Italy
20.14 Russia
20.15 Benelux

21 Latin America
21.1 Market overview
21.2 Market size and forecast
21.3 Delivery method
21.4 Learning mode
21.5 Function type
21.6 End user
21.7 Key countries
21.8 Brazil
21.9 Mexico
21.10 Argentina
21.11 Chile

22 Middle East and Africa
22.1 Market overview
22.2 Market size and forecast
22.3 Delivery Mode
22.4 Learning mode
22.5 Function type
22.6 End user
22.7 Key countries
22.8 Gcc
22.9 South Africa

23 Competitive Landscape
23.1 Match overview

24 key company profiles
24.1 Apollo Education Group
24.2 Blackboard
24.3 British Council
24.4 Oracle
24.5 Pearson
24.6 Aptar
24.7 Adobe
24.8 Skillsof
24.9 Wire

25 other prominent suppliers
25.1 Cisco
25.2 Structure
25.3 GP Strategies
25.4 Thomson Reuters
25.5 I will teach
25.6 McGraw Hill
25.7 Desire2Learn
25.8 Edmodo
25.9 Cengage
25.10 Macmillan Education
25.11 Cornerstone
25.12 Educomp
25.13 Cognac Educacao
25.14 Telephony
25.15 Edx
25.16 Station
25.17 Coursera
25.18 Litmos juice
25.19 Open education
25.20 Veduca
25.21 Linkedin (Microsoft)
25.22 Easy learning
25.23 Think & Learn (Byju’s)
25.24 Upgrade
25.25 Lequest
25.26 Future learning
25.27 L2P (learning to play)
25.28 Chegg
25.29 Bright Little Labs
25.30 Aula Education
25.31 Whitehat Security
25.32 Blinks
25.33 Age of learning
25.34 Teacher
25.35 Elearn Australia
25.36 360Learn
25.37 Udemy
25.38 Sharing skills
25.39 Udacity
25.40 Lake view
25.41 Alison
25.42 Chat
25.43 Treehouse
25.44 Unacademy
25.45 Duolingo
25.46 Tracxn Technologies
25.47 Ignou

26 Report overview
26.1 Main takeaways
26.2 Strategic recommendations

27 Quantitative Summary
27.1 Market by geography

28 North America


30 Europe

31 Latin America

32 Middle East and Africa

33 Appendix

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