XR Immersive Tech Completes Production Version of its APPROXIMATE VR Attraction

XR Immersive Tech Inc.

VANCOUVER, British Columbia, May 12, 2022 (GLOBE NEWSWIRE) — XR Immersive Tech Inc.Immersive Technology“, or the “Company”) (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce the completion of the production version of its highly anticipated hyper-immersive VR attraction UNLIMITED† With the completion of the updated production version, the company is ready to go to market and start executing the letter of intent (LOI), starting with the signed LOIs December 9, 2021and Apr 7, 2021for UNCONTAINED attractions to be installed at US customers.

XR Immersive Techs UNLIMITED Hyper-immersive VR Attraction has steadily progressed through the concept to the prototype phase, and we are pleased to announce that the commercial production model has completed the testing and refinement phases and is now ready for market introduction. In terms of progress since the prototype was unveiled at the IAAPA Global Attractions Expo in Orlando, Florida, our team has optimized every aspect of the interior and exterior features of this second unit. This includes improvements to all hyper-immersive control systems in both player arena bays, the physical and environmental haptic effects, the addition of a fourth player console in each player room, and all new physical hands-on controls that contribute to a much higher level of player engagement and immersion.

Watch the unveiling of the UNCONTAINED production model video here

“I couldn’t be more proud of the team and their achievements across the board. What we’ve done in improving the physical design, manufacturing, engineering and game design has brought us to a point where I’m sure people will be amazed. We’ve overcome huge technological limitations and developed something truly revolutionary that I’m excited to bring to market. As we begin to roll out our list of existing LOIs and start taking new orders, the excitement is only growing,” said Tim Bieber, CEO of XR Immersive Tech.

The company’s in-house game design team has made numerous changes to the first UNCONTAINED game experience titled Deep signal VR (click to watch cinematic game trailer) that takes players deep into an unexplored galaxy to investigate a mysterious burst of dangerous cosmic energy. As a true social VR experience, your team of up to three players per player space (total of 6 players) will be tasked with piloting the experimental Pathseeker starship and commanding everything from weapon systems, repair tools, drones and more in a battle against forces that are beyond human comprehension. The level of hyper-immersion players will experience within has never been reached at this depth and level before. Combining a compelling story with player agency and consequences supported by real-world feedback features that can be felt in your cockpit, this is a game like no other. With an incredible array of effects, including floor rumblers that mimic flight and movement, scent to amplify environmental changes, ambient noise without headphones, heating and cooling effects, pneumatic blasts, just to name a few, the degree of immersion is meant to enhance the experience. captivating, memorable and filled with so much Wow if possible.

On behalf of the Board of Directors

Tim Bieber, Director and General Manager
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
https://www.immersivetech.co/

For more information about Immersive Tech, please contact:

Contact – Tim Bieber
Email: [email protected]
Phone: +1-604-283-3029

CAUTION DISCLAIMERS

This press release does not constitute an offer to sell or the solicitation of an offer to purchase securities in any jurisdiction. Securities referred to herein have not been and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to any U.S. Person without registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

ABOUT XR IMMERSIVE TECH INC.

Immersive Tech (formerly Fantasy 360 Technologies Inc.) builds the industry’s premier location-based Metaverse Platform. Since 2016, the company has been the market leader in social entertainment, virtual reality (VR) and augmented reality (AR) entertainment attractions. With its hardware platform UNLIMITED and its Software Platform Uncontained/OS and its growing network of more than 320 VR operators through SynthesisVR, the company helps its stakeholders build user experiences that are unmatched in realism, depth and immersion. The company builds experiences on its platforms for some of the world’s largest companies, including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

FORWARD-LOOKING INFORMATION

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or contain words such as “believe,” “expect,” “anticipate,” “estimate,” “intend,” “plan,” “continue,” “project”, “potential”, “possible”, “consider”, “seek”, “goal”, or similar expressions, or may use future or conditional verbs such as “may”, “could”, “will”, ” might”, “would” or “should” or may otherwise be referred to as forward-looking statements by grammatical construction, wording or context. Any statements other than statements of historical fact in this press release are forward-looking statements. Forward-looking information in this press release includes, without limitation limitation, statements regarding the future plans and objectives of the company and SynthesisVR, future performance and growth, development initiatives, business prospects, synergies and opportunity and of Immersive Tech and SynthesisVR and their related subsidiaries, the Company’s expansion initiatives and pursuit of mergers and acquisitions, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that could cause the company’s actual results, level of activity, performance or performance to differ materially from those expressed or implied by such forward-looking information. Forward-looking information is based on management’s reasonable assumptions, estimates, analyzes and opinions, made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances as of the date such statements are made, including, but not limited to, the company’s ability to benefit from SynthesisVR’s services and operations, the easing of global COVID restrictions, and the effect on the LBVR industry , the proliferation of VR arcades and the demand for VR entertainment and educational content, the Company’s operations and development initiatives and SynthesisVR, and such other assumptions presented in the Company’s disclosure report. While the company has attempted to identify important factors that could cause actual results to differ materially from those in forward-looking information, there may be other factors that could cause results not to be as expected. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from the results anticipated in such information. Therefore, readers should not place undue reliance on forward-looking information. All forward-looking information contained herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update such forward-looking information or to publicly announce the result of any revisions to the forward-looking information herein in order to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulatory Services Provider (as that term is defined in the CSE’s policies) assumes any responsibility for the suitability or accuracy of this release.

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